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Find Out More About The Design And Artists Behind The Bioware-Inspired RPG Mooncrest

by Alissa McAloon on Jul 21, 2015 at 10:30 AM

If you’re a fan of old school Bioware RPGs, you’re going to want to keep an eye on Mooncrest. The story-driven, fantasy RPG was only officially announced recently, but KnightMayor is delivering a steady stream of production updates. The latest look behind the scenes gets up close and personal with artists Simon Kopp and Max Degen.

Prior to working on Mooncrest, Kopp and Degen both worked on the art team for Ori and the Blind Forest. They both say their love for old-school RPGs helped bring them to a project like Mooncrest. Kopp, a fan of old games like Baldurs Gate and Neverwinter Nights, said the root fantasy approach KnightMayor took with Mooncrest drew him in. 

Each artist is responsible for one of the games two heroines; Kopp designed the paladin Sera while Degan created the look for the thief Pirotase. While designing the game’s two heroines, the pair said they drew inspiration from Game of Thrones; specifically when it came time to design functional and realistic armor and clothing. To find out more about the artists behind Mooncrest, and to see more of their work, check out the Q&A in its entirety right here

Mooncrest is a single-player RPG being developed by a team of former BioWare developers. Rather than focus on conversations with a large party of characters, players will experience a story driven by the interactions between the two heroines Sera and Pirotase. Though choices and dialogue responses are determined by the player as Sera, those decisions shape Pirotase’s growth and battle ability.

As of this time, no release date or platform has been given for Mooncrest.