Bloodborne Getting Scaling Multiplayer In New Patch
Patch 1.05 will be bringing new fixes to the game, but perhaps the most interesting thing found in currently available patch notes is the concept of scaling to the host when there's a significant level discrepancy between host and guest.
Update 1.05 will be released right after the server maintenance.
The details on the update are as follows.
-If a player uses the Beckoning Bell or Small Resonant Bell while
using a password, it will be clearly indicated that a password is in
-If the level difference between the host and the guest when matched using a password is large, the guest's stats will be adjusted to match the host's.
-Other bug fixes and matching improvements.
This is an interesting concept, and while we don't know details on how exactly this works (and to be fair, we'll probably never have the exact details) but hopefully this will lead to more matching - and matching that's more appropriate.