EA Lays Off Small Number At Visceral Games
EA has confirmed to Game Informer that a small number of staff have been laid off at Visceral. The studio is working on a confirmed, but as yet unspecified Star Wars project.
“We made a small staffing change in our Visceral studio today to support the needs of the studio’s two current development priorities: content for Battlefield Hardline Premium and an unannounced Star Wars project,” an EA representative told us via email. “We are working to ensure the smoothest transition possible for the impacted employees.”
EA did confirm that Amy Hennig and Todd Stashwick, who are working on the Star Wars project, are unaffected by these changes. EA declined to share specific numbers impacted by the change.
In April, Visceral’s Steve Papoutsis left EA after 14 years. Scott Probst currently leads Visceral’s efforts, including work on follow-up content for Battlefield Hardline and the upcoming Star Wars game.
While we’re glad to hear that a small number of people are impacted, any job loss is sad news. Our thoughts are with those who are affected.