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Dead Island 2 Delayed Until Next Year

by Mike Futter on Apr 30, 2015 at 05:04 AM

Bad news for Deep Silver today, as the publisher has delayed a second title into next year. Following the hiccups with Homefront (also moved into 2016), the follow-up to last-gen’s Dead Island won’t make its planned 2015 release.

The move was announced via Twitter. The full statement follows:

We have always set ourselves a big goal for Dead Island 2: to create the sequel that takes Dead Island to the next level. A game that takes what our fans tell us they love about Dead Island – multiple different characters to play with, co-op, and turning a paradise setting into a zombie slaughter melee – and a game that adds a ton more content and combat options on top of that.

And we wanted to have all of that that done for release in Spring 2015.

We have been looking at the game long and hard, and we have decided we didn’t reach that goal we set out to achieve quite yet. This is why we have decided to delay Dead Island 2 to 2016.

Right now we are focusing purely on development, and we will have more info to share at a later stage.

We know that our fans will be disappointed by this news, but by giving Dead Island 2 more time we are confident that everyone will get a better game to play as a result.

-Team Dead Island 2

We had the chance to play the game at Gamescom 2014 in a short vertical slice. 

[Source: Dead Island on Twitter]


Our Take
When I played Dead Island 2 in August, the game was in alpha (and it showed), but the promise was there. This isn’t a short delay, as I would have expected a move to the holidays. With both of Deep Silver’s heavy hitters pushed out of 2015, it’s going to be a thin year for the publisher. 

The other thing to note is that Yager, the developer on Dead Island 2, is also working on a different, major project. Dreadnought is coming along nicely, but this move doesn’t reflect well on the studio.