Axiom Verge Has Speedrun Mode, Still Looks Awesome

by Jeff Marchiafava on Jan 27, 2015 at 12:22 PM

Tom Happ's five-year indie project looks to be the 2D Super Metroid sequel we've been dreaming of. Recently, Happ shared details about a special mode designed for speedrunners.

Happ outlines the new mode at PlayStation Blog, which will provide speedrunners with an equal playing field. Normally, Axiom Verge features secret areas whose layouts and locations are randomly generated each time you play. Speedrun mode removes the secret areas from the game and turns off other randomized content so that everyone is playing the same game. Speedrun mode also lets players skip dialog and displays how long you're taking, which is further broken down into various milestones such as defeating bosses and reaching particular areas. Happ's rundown also includes some new screens of the game, which are enough to make you forget all about that Samus character.

Axiom Verge is coming to PlayStation 4 and PlayStation Vita this spring. For more on the game, check out our in-depth feature.

[Source: PlayStation Blog]


Our Take
Speedrunning is a fascinating offshoot of gaming that I've never really partaken in, but the built-in features are an intriguing and thoughtful addition for those who are interested in testing their mettle.