Please support Game Informer. Print magazine subscriptions are less than $2 per issue

X
News

Bungie’s Luke Smith Discusses Crota’s End Mistakes And Possible House Of Wolves Improvements

by Kyle Hilliard on Jan 25, 2015 at 06:13 AM

Bungie game designer Luke Smith recently took to NeoGAF to offer some hints at what kind of changes are coming to Destiny in the future and for its House of Wolves DLC.

In the post, which you can read here, Smith admits some mistakes like Vanguard vendor gear invalidating the effort of Vault of Glass Raiders, and exotic weapon resets that came along with upgrades. In response, Smith wrote – without making any announcements or explicit promises – "We will continue to improve acquisition stories and frequency, lessen the grind and get players to the fun parts of their arsenal faster."

Currently, leveling up to 32 is a complicated process reliant on the random drops of radiant shards received from the Crota's End raid, which you can only earn once per week for each character. Smith suggests that tying raid gear upgrades to drops only available in those raids won't carry over to House of Wolves, meaning we might be able to level raid gear (or at least obtain required materials) through other means. 

In regard to resetting exotic weapons, currently you have the potential to get a more powerful version of those you earned before The Dark Below's launch. You'll need to level it again, though. Smith writes that House of Wolves will likely re-examine that process and possibly not force players to build those armaments back up a third time.

Smith also wrote that the "Forever 29" meme, which calls out the difficulty of pushing to level 30, was "killer" for Bungie and forced the team to meet and talk about the rewards for Vault of Glass and increase material drop rates in Crota's End.

If you're interested in reading the full post, you can head here.

[Source: NeoGAF]

 

Our Take
It's always nice to hear developers genuinely absorb feedback from players, and Destiny is a game likely receiving an enormous amount of loud feedback. I don't know how much of what Smith is saying here will affect the future of Destiny, but this is good news.