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Atari Adventure Creator To Present At GDC

by Matt Helgeson on Jan 09, 2015 at 06:40 AM

Adventure for the Atari 2600 is considered one of the first graphic action/adventure games ever created. Creator Warren Robinett will be revealing how he got the pioneering game to fit into only 4K of memory during an upcoming post mortem presentation on the game at the Game Developer's Conference.

While Adventure looks primitive by today's standards, it was an amazing feat for the time, featuring things like hidden Easter eggs and even "desires" and "fears" for the in-game enemies - an early version of artificial intelligence.

Nearly every action/adventure to follow owes a debt to Adventure – particularly Nintendo's The Legend of Zelda series. It will be interesting to hear how Robinett accomplished all this reportedly with less than a dozen pages of programming code.

Game Developer's Conference will be held on March 2-6 at the Moscone Convention Center in San Francisco.

[Source: Gamasutra]

 

Our Take
I think it's great that GDC has been doing more of these classic post mortems. Atari never really gave much credit to engineers and designers who created these pioneering games, and we all owe them a great debt.