World Of Warcraft: Warlords Of Draenor Launch Woes Include DDoS Attack
Yesterday, Blizzard launched its first World of Warcraft expansion since 2012's Mists of Pandaria. Unfortunately, the title is the latest to suffer from online problems, spurred in part by a distributed denial of service attack.
Blizzard says that it began experiencing problems in Europe, the first region to launch, as players flooded the servers. The problem was addressed, but as the North American community began to start playing, Blizzard's servers came under attack.
Problems were compounded by players congregating in huge numbers in the new zones. In response, Blizzard began capping population, which had the direct result of extending queue times significantly.
Late last night, Blizzard implemented an update to the servers that forced disconnections for a number of players. As they tried to reconnect to the game, the login and authentication servers were overwhelmed.
Today, Blizzard is conducting maintenance that has already started and will last until 9 a.m. Pacific / 1 p.m. Eastern. We'll continue to update as we have more information.
MMO (and expansion) launches are often precarious, with server outages and long queue times. The addition of the DDoS attack in this case has compounded the issue.
Even giving Blizzard the benefit of the doubt though, it continues to be troubling that developers are often unable to launch games smoothly. Blizzard reported on pre-orders for Warlords of Draenor. It's fair to say that the company knew what to expect from server loads on day one and wasn't entirely prepared.