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Sledgehammer Outlines Changes Headed To Call Of Duty: Advanced Warfare

by Matt Bertz on Nov 07, 2014 at 11:28 AM

We don't have official numbers yet, but given the pre-order numbers, Activision has high hopes for the sales performance of Call of Duty: Advanced Warfare. To keep its fan base appeased, developer Sledgehammer Games has outlined the first to-do list of fixes and improvements coming to the game.

On the Sledgehammer forums, studio co-founder Michael Condrey shared its plans for the coming weeks, including some fan requests. Here is the list:

  • Prestige reset issues, including emblems and challenges.
  • Adjustment to the in-game chat names notifications placement.
  • Fix for weapon reloads counting as speed reloads in certain circumstances.
  • Connectivity optimizations.
  • Fix for stats accumulating towards leaderboards after prestiging.
  • Adjustment to challenges to unlock Camos for weapons.
  • Fix for round-based game modes, affecting Win/Loss ratios.
  • Implemented ability to unlock eSports Rule options in Private Match.

Some users have questioned what kind of server technology Advanced Warfare is using, so Condrey also passed along this official statement from Activision: "Advanced Warfare employs game servers hosted at data centers globally on all platforms and listen servers as part of our proprietary matchmaking system. Our goal is to ensure the best possible connection and greatest gameplay experience regardless of location and time of day."


Our Take
It's always good to see a studio be pro-active about addressing hiccups during a game launch. Overall, Activision and Sledgehammer have to be pleased about avoiding the disastrous launches that have plagued recent games like Battlefield 4 and NBA 2K15.