MMO And MOBA Genres Continue Massive Success
A new research study details the worldwide popularity of the MMO and MOBA genres, which League of Legends projected to pull in nearly a billions dollars.
Super Data Research recently published its "MMO Market Report" (which lumps MOBAs like League of Legends into the MMO category). The study projects that MMOs and MOBAs will combine for $11 billion in revenue in 2014, which Super Data projects to grow to $13 billion by 2017.
Asia is the largest market in the category, with over $4 billion sales in the genre. League of Legends leads the pack with $946 billion in revenues, followed by Crossfire and Dungeon Fighter Online.
Although I think it's odd for Super Data to define MOBAs as MMOs, the larger takeaway is that online games - particularly free to play titles - are quickly becoming the dominant form of gaming in the world.