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Gearbox Is Tinkering With Oculus Rift And Project Morpheus Virtual Reality Hardware

by Mike Futter on Sep 17, 2014 at 07:40 AM

Last week, we got to see Battleborn’s competitive and cooperative gameplay in action. During the question-and-answer session, someone inquired about whether the studio had explored the potential of virtual reality, specifically Oculus Rift and Sony’s Project Morpheus.

“We have development hardware for both in-office,” says Gearbox president Randy Pitchford. “We’ve been playing with the hardware. There are a couple of other things coming down that are kind of interesting, but we don’t have any official support announced for that yet.”

Pitchford says that the team is waiting for one or both to be available to the public before beginning in earnest. “When these things become commercial platforms, that will be a time for us to consider what the commercial viability is,” he says. “But we’ve been playing with the technology. There’s a few different fronts there, not just the ones you’ve heard about. It’s exciting.”


Our Take
First-person shooters seem like a natural fit for VR, but might not be the best application without modification. No one wants to get motion sick from fast moving cameras, after all. Interestingly, I believe this is the first time we’ve heard confirmation that third-party developers have developer hardware for Sony’s Project Morpheus.