The Binding Of Isaac: Rebirth Details Revealed

by Jeff Marchiafava on Jan 13, 2014 at 11:18 AM

The Binding of Isaac creator Edmund McMillen has revealed a ton of tantalizing details about the upcoming 16-bit remake.

McMillen announced The Binding of Isaac: Rebirth back in August 2012 as a new-and-improved console version of the game that would feature additional modes, bosses, playable characters, co-op, and more. Since then, Rebirth has been announced for PlayStation 4 and PlayStation Vita, as well as PC, and is being developed by Nicalis with McMillen acting as the lead designer. After a drought of new information, McMillen answered a plethora of reader questions on his blog.

McMillen explains the impetus behind the new art style, calling his self-made visuals from the original game "lazy" and "an eyesore." He also states that he always wanted the game to have a retro look, as the game was based on The Legend of Zelda. McMillen says that he's a lot happier with the new art style, and that players should reserve their judgment on the new look until all of the visual effects are added.

Also of note are the new additions teased by McMillen, including three new playable characters, 150 new items, and enough enemies, rooms, and chapters to almost double the size of the original game. McMillen also says that he hopes to support daily runs and shared seeds, and allow players to post pictures of their upgraded characters online. Owners of the original Binding of Isaac can also expect a "very sizable loyalty discount."

Check out the full Q&A on McMillen's blog, and read our review of the original and now far inferior-sounding version of the game for an idea of what to expect when The Binding of Isaac: Rebirth launches later this year.

[Source: EdmundM Via: Destructoid]


Our Take
I'm a big fan of The Binding of Isaac, and look forward to seeing all of the new additions McMillen and Nicalis have made to the game – not to mention the new 16-bit art style. Like his interviews, McMillen is refreshingly honest in his Q&A, and doesn't hesitate to share his thoughts day-one DLC, Flash, and the limitations of the original game. All in all it's a fun, if slightly NSFW read.