Please support Game Informer. Print magazine subscriptions are less than $2 per issue

X
News

[Update] Mighty No. 9 Kickstarter Hits $2 Million, Closes In On Console Goals

by Kyle Hilliard on Sep 11, 2013 at 01:20 PM

Update: Keiji Inafune's successful Mighty No. 9 Kickstarter has broken the $2 million mark, ensuring that new Boss Rush mode will be in the game.

Of more interest, the game's console stretch goal, which would add PlayStation 3, Xbox 360, and Wii U versions of the game, is $2.2 million. Given that the Kickstarter has 20 days to go, that seems very likely.

[Via: Nintendo Everything]

Original Story

After receiving fan feedback (and thanking those fans for their support) Comcept and Keiji Inafune have decided to lower the stretch goal to bring the Mega Man spiritual successor to consoles.

At the launch of the Mighty No. 9 Kickstarter, the stretch goal for PlayStation 3, Xbox 360, and Wii U versions of the game was $2,500,000, but it has now been lowered to $2,200,000. This change also eliminated some of the mysterious undefined stretch goals.

Currently the Mighty No. 9 Kickstarter is sitting at $1,815,957, with 24 days left to go. For more on Mighty No. 9, head here.

[Source: Mighty No. 9 Kickstarter]


Our Take
Mighty No. 9's console release seems like a sure thing at this point, which is fantastic news. As excited as I was to hear about the creator of Mega Man making a new Mega Man-like game, I was disappointed to hear about its PC exclusivity. I really want to play the game on my television with a controller with as little effort as possible, and with these new relaxed stretch goals, it seems like there's a good chance that this will happen.