Pantheonyx Working On TimeSplitters Rewind For PS4
TimeSplitters fans have been so rabid for a sequel that when rumors of a fourth installment of the series were shot down by Crytek, the community started making its own. That game is TimeSplitters Rewind, and project lead Michael Hubicka says the team is now developing it for PS4 as well as PC.
Crytek gave its blessing to the PC version of TimeSplitters Rewind back in March, and although it has yet to approve the project releasing on PlayStation 4, Hubicka and the other community programmers that make up Pantheonyx feel confident enough to begin working on it in the meantime.
"We're actually going to go ahead and start development [of Timesplitters Rewind] on PlayStation 4," Hubicka told Gaming Blend. "Just because we're pretty confident Crytek's going to say go ahead and do it. But we don't want them saying go ahead and do it when we're caught with our pants down and we're like halfway through development and [then] start something for the PlayStation 4."
Hubicka acknowledges that a console release involves a lot more legal complications for Crytek, and that the publisher may very well say no, but until then, the project is moving forward. Hubicka also says that an Xbox One version of TimeSplitters Rewind isn't out of the question, but that the team hasn't looked into it yet, and previous problems with developing for the Xbox 360 have been "a huge turnoff" for him.
On its website, Pantheonyx states that the goal is to release the PlayStation 4 and PC versions simultaneously, and that cross-platform play may be possible. You can also donate money to the project, which will strictly be used for server costs.
I was a bit fan of TimeSplitters back in the day (and still think the series' map editor doesn't get nearly the recognition it deserves), and would love to see more of the series – especially on a next-gen console. While there are plenty of hurdles standing between Pantheonyx and a PlayStation 4 release, I'll be keeping my fingers crossed that Crytek gives the go-ahead – after all, at the very least it's an easy (and free) way for the publisher to gauge interest in the long-dormant series.