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State Of Decay Third Title Update Out Today

by Mike Futter on Aug 07, 2013 at 02:44 AM

Undead Labs continues to polish and perfect State of Decay. The promised third title update is rolling out now, with a host of improvements and feature tweaks.

The good news for most players is that there is no need to start a new game to make use of the new features. However, there is a nasty bug related to having a very large community of survivors. Those afflicted are unable to load their games currently, and there is a chance that the patch won't fix that. The bug that allowed communities to reach that size has been fixed.

The title update enables players to bring NPCs on missions, training members of another enclave, and more. The full list follows:

NPCs

  • You can now ask a community NPC to follow you and watch your back. Followers can also accompany you on most non-storyline missions.
  • NPCs who have been told to leave your community no longer remain in your Journal and take up bed space.
  • Jacob can no longer be selected for a "Mercy Shot" mission before he gives you the “Home Away from Home” mission.
  • You can now train members of another Enclave in your Dojo immediately upon construction of the Dojo.

HOMES

  • Fixed Snyder Warehouse not repairing vehicles.
  • Fixed community NPCs sometimes blocking the door to Snyder Warehouse.
  • You can no longer move to a Home site that supports fewer Outposts than you currently control.
  • Vehicles are no longer teleported to Home parking spaces at 6:00 AM.

OUTPOSTS

  • Outposts are now numbered on the map.
  • Added Journal log entry for establishing an Outpost.
  • Outpost bonuses to Stockpiles are now retained when the game is restarted.

MISSIONS

  • Added Journal log entries for "Memento" mission.
  • Changed AI to ensure zombies are present when you get a training mission or a morale mission.
  • You are now reminded every 15 minutes, starting at 30 minutes, that your progress is not being saved while in a mission.
  • Fixed bug that allowed save spinner to sometimes display during missions.
  • Additional polish to "The Law" mission.

MISC

  • Fixed an issue where Influence attrition wasn't scaling properly, which led to some Influence exploits.
  • Removed references to generators in Fuel description.
  • Fixed a terrain issue that caused parked vehicles to catch on fire when restarting the game.
  • Fixed getting “Stockpile maximum exceeded” Journal log entry immediately after leaving Mount Tanner.
  • Fixed issues that allowed community to exceed the population cap.
  • Minor improvements to shadows.
  • Fixed some missing subtitles.
  • Fixed some floating bushes and grass.
  • Fixed some typos.
  • Fixed issues in non-English translations. 

[Source: Undead Labs]

Our Take
The community size bug is unfortunate, but Undead Labs is taking it on the chin up front by letting people know that the glitch might be permanent and a new game might be necessary. This title update adds some convenience elements, but also evidences Undead Lab's desire to continue to polish State of Decay. Each one of these title updates means that the PC version will likely get off to a stronger start when it arrives.