XCOM On iOS Proves Gamers 'Willing To Pay A Premium Price For A Premium Experience'
In June, 2K Games released its first current-generation console game on a mobile platform. Launching at $20, XCOM: Enemy Unknown was widely hailed as a great translation of the 2012 strategy favorite. The success might have Take-Two leaning toward future, similar adaptations.
On today's Take-Two first quarter 2014 earnings call, CEO Strauss Zelnick stated that XCOM proves that gamers are "willing to pay a premium price for a premium experience." He also indicated that the company will be looking at how else it can bring AAA experiences to mobile platforms.
The strategy genre, and XCOM in particular, is a good fit for methodical gameplay. There's no need for virtual thumbsticks or buttons, and the type of gameplay XCOM offers is perfect for touchscreen displays. I can't imagine playing WWE 2K14, The Bureau: XCOM Declassified, or Max Payne on a touchscreen. The input format isn't nearly responsive enough, largely due to the absence of tactile response. XCOM was a success, but hopefully this doesn't herald a haphazard rush into mobile for Take-Two.