Twisted Metal And Interstate ‘76 Devs Kickstart MotorGun
Pixilbionic, a studio comprised of ex-Twisted Metal, Battlezone, Return to Castle Wolfenstein, and Interstate '76 developers just announced a Kickstarter for a new post-apocalyptic vehicular combat game, MotorGun (formerly AutoDuel).
In a Mad Maxian future, survivors travel the wastelands in supped up muscle cars. Developer Pixilbionic has already dreamed up a gritty world for it's new game, MotorGun, now the studio just need to make the game. The studio envisions a game where players can trick out up to 20 vehicles with a blistering array of heavy artillery and then take to the dirt roads to do battle with three warring factions: Ratters, the Scavengers and the Techies.
MotorGun's team-based sports will play out across a variety of battlefields, including abandoned cities and dried-up riverbeds. After returning from battle victoriously, players will be able to upgrade their ride as they progress along a tech tree full of performance modifications.
The MotorGun team includes luminaries such as David Jaffe (creator of the Twisted Metal and God Of War series), Zack Norman (creator of Interstate '76), and Scot Kramarich (Senior Producer on Oddworld: Stranger’s Wrath). The team is looking for $650,000, and Kickstarter ends on August 16. Scope out one of Pixilbionic's vehicle models in the video below:
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As tired as I am of seeing new crowd-funded campaigns crop up, Kickstarter seems to be here to stay. And honestly, there are some cool projects some coming out of Kickstarter. I also can't deny the visceral rush of car combat titles. I'm far from a huge car nut, but I love rushing through the streets firing missiles from a tricked-out hot rod.
Perhaps car combat titles just tap into my love for James Bond, but games like Spy Hunter and Twisted Metal have always provided more than a few thrills. Pixilbionic seems to have assembled a talented group of individuals who know how to make a good game, so MotorGun could turn out alright. I just hope that they also know how to manage a balance sheet; $650,000 doesn't spread very far when you're making a video game. I guess, we'll just have to wait and see how much money they end up with on August 16.