Batman: Arkham Origins' Creative Director Shares Vision For DLC

by Ben Hanson on May 20, 2013 at 07:05 AM

The latest round of news about Batman: Arkham Origins revealed that the assassin Deathstroke will be playable in the game through DLC. While on the cover story trip for the game, we asked creative director Eric Holmes about his thoughts on and plans for incorporating DLC into Batman: Arkham Origins. These quotes are from before the Deathstroke DLC was announced, but they provide insight into the team's thoughts on the topic.

"I think the challenge with DLC is finding something worth saying that you didn't say in the main game, something that adds to the story or universe. Without giving too much away, I think the DC Universe is a very expansive and exciting place and we're spoiled for choice as far as opportunities," says creative director Eric Holmes.

Holmes goes on to say "I think it's important when you're building any game in any franchise to try and give yourself creative room and not say everything in the main product. One of the terms we used before was leaving a USB port on the side so something else can plug in and go somewhere else, or carving out a little hole that you can answer. If you have a narrative disconnect in your story, it doesn't necessarily mean it is a mistake. 'Well where did that character go when he went off and did that? Where did he get that gadget that he turned up with? Or that weapon? How did he find these guys to go and get help from?' That might be a question you have at the end of the game but that might be placed there intentionally so that you can answer that in a separate story. Rather than have this disconnect, it's actually a crack in the story that we go and fill in later and have this little revelation as a result of that."

What would you like to see from the newly announced Deathstroke DLC and anything else that might be coming up from the Warner Bros. Games Montreal team? Let us know in the comments below.

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