Sony Shutters Liverpool Studio

by Jeff Cork on Aug 22, 2012 at 03:57 AM

Sony has closed its Liverpool studio, saying the closure was part of a larger restructuring within the company. SCE Studio Liverpool was founded known as Psygnosis before it was purchase by Sony and renamed. The studio had a long string of well-known titles since its 1984 founding, developing the Wipeout series and publishing games including Shadow of the Beast, Demolition Derby, and Lemmings.

Eurogamer is reporting that Studio Liverpool had been working on a new Wipeout game for the past year, and it was slated for release on the still officially unannounced PlayStation 4. In addition to that title, which was described as being a departure from previous games in the futuristic-racing series, the studio was reportedly working on a Splinter Cell-like title.

Sony released the following official statement, which was posted by Edge Online:

"As part of SCE Worldwide Studios, we do regular reviews to ensure that the resources we have can create and produce high quality, innovative, and commercially viable projects in an increasingly competitive market place. As part of this process, we have reviewed and assessed all current and planned projects for the short- and medium-term and have decided to make some changes to our European Studios.

"It has been decided that Liverpool Studio should be closed.  Liverpool Studio has been an important part of SCE Worldwide Studios since the outset of PlayStation, and have contributed greatly to PlayStation over the years. Everyone connected with Liverpool Studio, past and present, can be very proud of their achievements.

"However, it was felt that by focusing our investment plans on other Studios that are currently working on exciting new projects, we would be in a stronger position to offer the best possible content for our consumers.

"Our Liverpool Facility will continue to operate, housing a number of other vital WWS!E and SCEE Departments.

"This should not take anything away from the great work WWS are doing and the incredible games and services that we have made, and continue to make, both for this coming year and further in the future."


[Via: CVG]