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Microsoft Opens Door For Larger, More Affordable XBLA Indie Games

by Matt Helgeson on Jan 04, 2012 at 09:52 AM

A new announcement by Microsoft's XNA Game Studio Team opens the door for larger XBLA indie games, and allows developers to set lower prices.

On the XNA Game Studio Team Blog, Microsoft revealed the size restriction that had limited games on the Xbox Live indue channel to 150MB has now been raised to allow games of up to 500MB. The move should allow indie developers to create games of much great scale and ambition.

In other good news, Microsoft also eased some of the minimum price guidelines for indie games. Previously, games that were larger than 50MB had to be priced at either 240 or 400 points. Now, indies can set games up to 150MB at the low price point of 80 points. Finally, each indie developer can now have up to 10 games on the indie channel, up from a previous limit of eight. This seems like a win-win for both developers and consumers.

Via: Destructoid