Bethesda Says Bugs Aren't Always Bad
Between The Elder Scrolls and Fallout, Bethesda has a reputation for creating massive open worlds. When you're dealing with a game of that magnitude, things can go wrong. But what if the solution is worse than the problem?
Speaking to Joystiq, Howard addressed the issue of technical problems that surface in the studio's games: "We try to solve most of it, we're sensitive to a lot of it. There is a subset of that where we say 'Well, that's what can happen.' If there's entertainment value in that, whatever it is, we'll leave a lot of it. If it's gonna break the game, or unbalance the game in some way, we do try to solve it. If the solution is gonna make the game less fun ... well, hey, leave it in. It's their game."
In an ideal world, a game would be bug-free when it launches. While most developers try their hardest to make that happen, a few quirks are bound to slip through the cracks. When Skyrim comes out, as long as those bugs don't cripple the experience, I don't think I'll mind. It turns out that I have a history of enjoying Elder Scrolls weirdness.