Bungie Aerospace Isn't A Game, But A Resource For Indie Devs

by Jeff Cork on Jun 30, 2011 at 02:40 AM

Bungie has revealed details about its mysterious Bungie Aerospace project, and it's definitely a departure from the norm. Bungie Aerospace isn't a game, but is instead an initiative designed to partner smaller studios with the indie juggernaut. Help could come in the form of access to the platform, access to Bungie's community resources, or funding.

“Bungie has always been passionate about making and playing great games, regardless of platform,” said Pete Parsons, Bungie COO. “Bungie Aerospace will allow us to explore game creation in multiple formats with some amazingly talented teams. Now that we’ve returned to our roots as an independent studio, we are in a position to launch Bungie Aerospace to support, foster, and elevate like-minded, independent developers.”

The first game being developed with help from Bungie Aerospace is one from Harebrained Schemes, a studio headed by Jordan Weisman. Weisman is well known for his work on MechWarrior and Shadowrun games, as well as Crimson Skies. But don't assume that Harebrained Schemes' upcoming game, codenamed Crimson, has anything to do with the Xbox aerial combat game.

"It's not set in that universe," Weisman said in an interview with Kotaku. "There is no continuity with Crimson Skies. Hopefully if people are familiar with my work in the past, maybe they'll relate that it has a similar, lighthearted, fun approach to its universe. But it is a different universe with different types of vehicles and so-on."

Indie developers face a difficult task in getting publicity for their games, and Bungie Aerospace could be an instrumental partnership for some of those smaller games. If you can get a community the size of Bungie's excited about something, that's a huge step toward success.