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dice 2011

Limbo, Inertia Win Top Indie Game Challenge Honors

by Tim Turi on Feb 12, 2011 at 11:22 AM

Last night, the teams responsible for two beloved indie titles walked away from the Indie Game Challenge in Las Vegas, Nevada with some big awards. Playdead's black and white sidescroller, Limbo, and Team Hermes's zero gravity 2D game, Inertia, both won the highest awards.

The grand prize was split into professional and non-professional categories, based on the experience and previous game-making credit. Inertia landed the non-professional grand prize, and Limbo received the professional grand prize. Both teams scored well over $100,000 in prizes, and some nifty bragging rights.

Here's how it all played out:

Professional Grand Prize
Limbo - Playdead

Non-Professional Grand Prize
Inertia - Team Hermes

Achievement in Gameplay
Inertia - Team Hermes

Technical Achievement
Inertia - Team Hermes

Achievement in Art Direction
Limbo - Playdead

Kongregate Award
Symon - ZZZ Games

Gamers’ Choice
Inertia - Team Hermes

Professional category nominees
Confetti Carnival - SpikySnail Games
Fortix 2 - Nemesys Games
Limbo - Playdead
Monaco: What’s Yours Is Mine - Pocketwatch Games
Spirits - Spaces of Play
Vanessa Saint - Pierre Delacroix and Her Nightmare

Non-professional category nominees
Hazard: The Journey of Life - Alexander Bruce
Inertia - Team Hermes
Q.U.B.E. - Toxic Games
Solace - One Man Down
Subsonic - Team Height Advantage
Symon - ZZZ Games

Source: Gamespot