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Conduit 2 Commemorates Delay With New Screens

by Jeff Cork on Jan 28, 2011 at 03:59 AM

High Voltage's Wii shooter the Conduit 2 was set to release in the middle of February, but it's been pushed back to April. In a move that may or may not alleviate some of that sting, publisher Sega has released a load of new screens from the game. Old-school multiplayer fans can relish in the shots that show the mode in all of its split-screen glory.

The game's new date is, more specifically, April 19. High Voltage says the additional time is allowing the team to continue balancing and honing the game's ambitious multiplayer modes. How ambitious? I'm glad you asked. Here's what's in store for players when the game does eventually ship, straight from High Voltage:

Deathmatch: First player to the kill limit in the time allowed wins!
ASE Ball: Longest time holding the ASE wins!
Bounty Hunter: Kill your assigned target for points or kill those hunting you for fun. But beware; killing someone who doesn’t fill those roles will cost you points!
Free for All CTF: Get to the flag and then carry it back to a random goal location. First to the scoring limit wins!
Team Deathmatch: First team to the kill limit in the time allowed wins!
Shared Stock: Teammates share a pool of lives while trying to get the highest kill count possible.
Capture the Flag: Each team tries to capture the ASE (flag) of the other. First team to the capture limit in the time allowed wins!
Killing Override: First team to the kill or capture limit wins!
Single Flag CTF: Teams fight over a single centrally-located ASE (flag). First team to the capture limit wins!
VIP:  Fight to kill the randomly selected VIP on the opposing team. First team to the point limit wins!
ASE Basketball: Each team tries to capture a centrally-located ASE and then carry it into the enemy base. Toss or carry the ASE through the goal to score. First team to the point limit wins!
Balloon Battle: Lose balloons with every death. Gain balloons with kills. With no balloon, become a mini bomb! Last player alive wins!
Annexation: Teams fight for control over capture points. These totems award points over time. First team to the point limit wins!
Power Surge: Teams must defend their own generator while destroying the enemy’s when its shield is down. First team to destroy the generator or the team with the more intact generator wins!

Balloon Battle? OK then.