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Rants 'N Raves: Assassin's Creed: Brotherhood

by Matt Bertz on Dec 23, 2010 at 11:00 AM

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Not everyone has the time to read or write a full review of every game that hits the market. Rants 'n Raves is your chance to read a quick breakdown of a game's strengths and weaknesses, as well as provide your own analysis. The concept is simple: put your pros and cons in a bullet point format, and make your critique of each bullet point as concise as you can. This time, we take a look at Ubisoft Montreal's Assassin's Creed: Brotherhood.

RAVES

  • The art of the assassination is still awesome three games in
  • Building an assassins guild is a blast, as is calling in your sidekicks to do your dirty work
  • Revised combat system improves on the last two games
  • Great designated platforming sections in the Romulus lairs and Leonardo missions
  • All of the side-tasks related to rebuilding Rome are a great diversion from the main story
  • 100% sync option encourages replay and ups the challenge for missions
  • Unique multiplayer mode feels different than anything that has come before it

RANTS

  • Don’t show us the damned Borgia towers on our map if we can’t get to them
  • The wrap-up with Rodrigo Borgia was disappointing
  • Unlike the last game, the ending didn’t improve the fiction; it was just a convoluted mess
  • Most of your assassination targets are just random dudes who aren’t built up as characters at all
  • Truth puzzles are too slow and frustrating
  • Ugly Romulus armor a bad payoff for completing those side-quests
  • Poorly implemented tutorial for new combat system
  • Raiden?! Get your MGS out of my AC
  • Too little to do in modern Monteriggioni with Desmond

What's your take?