Treyarch: Realistic Black Ops Violence Went Too Far
One of the high points of Treyarch's Call of Duty: Black Ops is a new facial animation system that gives character models a photorealistic appearance. Animation director Dominique Drozdz says that it's almost a little too good, which made some violent scenes feel like the team was going a bit too far.
"It was a contextual kill where you were twisting the neck," Drozdz told OPM. "It was too much. The throat cutting [is] nasty, but that was worse."
Never thought I'd see the day where killing in games is so realistic that it even makes the development team cringe. Couldn't be more psyched to see the facial animations myself.