Interview With Ken Levine, Part One
Irrational has been in the game development business for over a decade, but the success of 2007's BioShock put the studio in the spotlight, along with its creative director Ken Levine. During our visit to Irrational to see BioShock Infinite, we sat down with Levine to talk about a variety of topics, from games set in bygone eras to why game developers need to play games.
Check out part one of this two-part interview below. After you're finished, be sure to submit any questions you have for Levine about BioShock Infinite here, and maybe he'll answer them on our podcast next week!
Don't forget to check out our BioShock Infinite hub for even more details on the game and the team at Irrational.