Rare: Kameo Should Have Been "Scrapped"
To put it politely, Kameo had some rough times during development. Originally starting as a GameCube title, it moved to Xbox, then Xbox 360. Were all of the trials and tribulations worth it? According to Rare, no.
Rare's creative director, George Andreas, recently told Edge, "In hindsight, it probably would have
been best to scrap everything and start again. And then we jumped on 360
as a launch title. We weren't far off finishing [when that happened]."
Part of the problem involved the shift in audience, from the traditionally family-friendly Nintendo console to the more hardcore-oriented Xbox. Rare's solution? Blur the line between fairy and elf. "We changed direction slightly because of the new audience we were trying to aim at," admits Andreas. "We called Kameo an elf, but really she was a fairy. We tried to disguise that a few times, but it didn't really work out. It was a game with a fairy for an audience that likes shooting and killing things."
Kameo wasn't a favorite around the GI offices when the 360 launched, but some gamers consider it a return to form for Rare. Then the company made Xbox Live Avatars, effectively spending any new credibility capital it had acquired.