UPDATE: Supreme Commander 2 Patch Shows The Love, But Not To 360

by Adam Biessener on Sep 01, 2010 at 01:08 PM

UPDATE: A Square representative has confirmed to us that the 1.2 patch is not currently planned to ship for the Xbox 360 version of the game. Three cheers for Microsoft charging companies big bucks to deploy patches to 360 games!

ORIGINAL STORY: This is my favorite kind of news to post: the kind where a developer does something awesome for their community because they want people to have a better experience with their game, not because they can squeeze their customers for another $5. Gas Powered Games released the version 1.2 patch for the PC version of Supreme Commander 2 last night, and the list of fixes and improvements is enormous.

The changelog is something like five browser pages long, much of it bug fixes and small improvements to deal with niggling issues. However, a few more substantive patch notes might entice you back to SupCom 2:

  • New game modifiers: No Artillery, No Mass Conversion
  • New AI settings, allowing you to customize your opponents even further
  • The five maps previously only available to pre-order customers are unlocked for all players

Supreme Commander 2 is a solid game that never grabbed me by the short hairs like my true RTS loves, but I love the fact that GPG is giving out this huge, awesome update gratis. And hey, it's not like it's full-price any more. There's a free demo on Steam and elsewhere in case you're thinking about getting on the SupCom 2 train.

As of this writing Square Enix representatives have yet to respond about the possibility of the 1.2 patch heading to the Xbox 360 version of the game.