sdcc 2010

We've been hearing about 38 Studios' Project Mercury and its partnership with EA for a while now, but today it's officially Kingdoms of Amalur: Reckoning.

The game, developed by 38 Studio's subsidiary Big Huge Games (Rise of Nations) is an open-world fantasy RPG set in a world from the minds of acclaimed author R.A. Salvatore and Spawn creator Todd McFarlane.

"In Reckoning," states Ken Rolston, one of the game's designers, "we started with Bob and Todd's exceptional Kingdoms of Amalur game setting and imagery. On that foundation we built the open-world exploration, vast narrative, and character customization fans expect from the best RPGs. And we've added something new that we've always wanted from a game – a fast-paced, graphically stimulating action-combat experience with fluid controls and immersive, discoverable gameplay fans haven't seen before in other fantasy RPGs." Rolston himself has an impressive pedigree having been the lead designer on Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

Kingdoms of Amalur: Reckoning will appear on the PC, Xbox 360, PlayStation 3 in the fall of 2011.