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Heroes sometimes fall from grace. Villains sometimes have to obey their conscience. Morality is often more complex than a good/evil slider scale, and it seems that the new City of Heroes expansion, Going Rogue, understands that. We’ve got the developer diary that shows you what it’s all about.

Paragon Studios, the studio behind continued development for the City of Heroes brand, has wanted to make an expansion that lets players flip between good and evil for a long while. Players who start a new character as a Pratorean will notice that their actions determine whether or not they become a hero, a villain, or walk a tightrope between the two. Some of the mentalities established behind this concept seem similar to the ideas behind games like Fable II and Infamous, where choices players make throughout the duration of the game have repercussions down the road.

Check out the video below for more details on the expansion, which comes out August 17th.

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