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Your Shape Fitness Evolved First Impressions

by Jeff Marchiafava on Jun 14, 2010 at 10:00 AM

We saw Ubisoft’s new fitness game made exclusively for Kinect. How does it shape up? Read our first impressions now.

Instead of Avatars, Your Shape creates a full person, including the presenter’s sweater. The player’s movements affect the environment, sort of like the interactive ads you may have seen on the walls of airports.

You can select all of the menus with your hands, and the game can scan your physical dimensions (it automatically popped up the presenter’s height). While working out, the game gives you feedback on your performance, including telling you if you’re out of rhythm.

You can also do combat training, by punching colored blocks that appear around you on the screen. In addition to keeping score, it also tells you how many calories you’ve burned. It seemed more responsive than the other demos we’ve seen, perhaps because it’s not using Avatars, but displaying the player as a glowing silhouette.

The final  segment was Zen training, which was a Yoga lesson. The game judges your poses, based on your 3D coach’s moves.

Despite being an exercise game, Your Shape was one of the more interesting implementations of Kinect we’ve seen so far. We’ll bring you more on Your Shape in the future.