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BioShock 2 DLC On-Disc To Avoid Splitting Player Base

by Tim Turi on Mar 15, 2010 at 06:57 AM



Late last week it was discovered that BioShock’s multiplayer DLC, Sinclair Solutions Test Pack, may have had a remarkably quick download time because it was already on the disc. The 2K community sounded off, taking to the developer’s forums demanding explanation. Today, 2K explained their decision.

"The way our engine and game structure works is that people need to have the exact same content for people to play together. One of the challenges with post launch content for MP is that it can split the player base, and we want to avoid that whenever possible. For this content, creating the DLC package the way we did allowed for us to not split the player base - so whether you purchase the new content or not, you can still play with your friends," said 2K community manager Elizabet Tobey.

Responding directly to fans’ repulsion of paying to unlock content already on the disc, Tobey said “"I know some of you have strong beliefs about DLC, and I'm not here to sway your opinion or convince you to buy our stuff – if you like what we're offering, I hope you get it and enjoy it. If it's not your speed, enjoy BioShock 2 as we released it."

If you've already seen the BioShock 2 multiplayer user base, then you know it can't afford to be split. Whether this explanation is enough to calm the rabid 2K community remains to be seen, but it’s always good when a company explains their controversial actions. I believe the real truth will reveal itself when the inevitable single-player DLC hits, which will likely be genuinely downloadable according to Tobey’s logic.

Do you think that 2K’s rationale for not “splitting the player base” is acceptable?

Source: 2K Forums