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The first Divinity: Original Sin was a throwback to the best RPGs of a bygone era. Absurdly detailed customization, dialogue paths, and co-op play made for one of the most exciting entries in the genre to date.

Editors Dan Tack, Andrew Reiner, and myself are all fans of the original and were eager to jump in and see what kind of bizarre, unique characters we could create and play with in the sequel. Watch the video below to see how the robust character creator, choice system, and strategic combat have evolved since the first entry.