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Game Freak On Player Freedom Vs. Story In Pokémon
If you followed our GI Game Club for Pokémon Sun and Moon, you know that we talked a lot about the role of a central story in Pokémon RPGs. While visiting Game Freak in Tokyo, we sat down with Pokémon series producer, director, and composer, Junichi Masuda, and the director of Pokémon Sun and Moon, Shigeru Ohmori, to talk about this central debate amongst Pokémon fans. What's the role of a larger story in Pokémon games? We also talked to Masuda and Ohmori to find out if the development team has any interest in opening things up n the same way Nintendo with with The Legend of Zelda: Breath of the Wild.
Watch the interview with Masuda and Ohmori below to learn more about the team's thoughts on player freedom and storytelling within the Pokémon series.
For more on the history of Pokémon, you can check out the latest issue for a 12-page feature covering the franchise’s history, as well as online features and interviews linked below.
- Pokémon’s Developers Talk About Their Console RPG Debut On Switch
- Game Freak’s Origins And Its Pre-Pokémon Games
- Here's How Game Freak Designs Pokemon Creatures
- Game Freak On Player Freedom Vs. Story In Pokémon
- Discussing Our In-Depth Tour Of Game Freak
- Everything We Know About Pokémon On The Nintendo Switch
- Why Ruby And Sapphire Were The Most Challenging Pokémon To Make
- Game Freak's Director Share Their Favorite Pokémon Spin-Offs
- An Exclusive Look At Pokémon's Early Design Documents
- Pokémon’s Creators On The Anime: 'We Weren't Really Sure About It'
- Our Reddit AMA On Our Trip To Visit Game Freak
- Exclusive Reveal Of A New Mode In Pokémon Ultra Sun And Moon