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Replay – Assassin's Creed

by Andrew Reiner on Jun 02, 2017 at 08:00 PM

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Welcome to Replay Season 4! After the cataclysmic events of the Season 3 finale, our dumb little show about the games of yesteryear has taken on a slightly different identity. Fourth chair died, Dan Tack and Ben Reeves are missing, and we have a slew of new ideas we are excited to introduce in the weeks ahead, including a competition that replaces the annual Showdown.

Replay Season 4 will run for 52 weeks, for reasons we won't reveal yet. In this first episode we take a look back at Ubisoft's Assassin's Creed, and dive into what made this release so memorable.

Assassin's Creed launched on November 13, 2007 for PlayStation 3 and Xbox 360, and received mixed reviews from critics and gamers alike. Game Informer's Matt Miller loved it, giving it a 9.5 out of 10, and said, "Its stunning visual style, high concept story, and wildly open level design are like nothing else, even if too much repetition begins to frustrate in the later hours. It's a game people will still be talking about five years from now. Come to think of it, they may have a lot more to talk about by then."

As we talk about what makes this series tick, we also show off a minute of footage from Prince of Persia: Assassins, a canceled game that gave way to the Assassin's Creed we know and love.

After a strange break, we return for a look at a second game in another Roulette segment. We hope you enjoy the new season, and let us know what games you would like to see on future episodes. We have a busy Replay and Super Replay schedule planned, but we're always looking for suggestions. Thanks for all of the support over the first three seasons. It means more than you'll ever know.