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video interview

Why Prey's Gameplay Refuses To Hold Your Hand

by Ben Hanson on Dec 05, 2016 at 08:00 AM

All month long, Game Informer will be updating its hub of exclusive features covering Prey from Arkane Studios (the creators of Dishonored) to coincide with our new cover story on the game. In this video interview, lead designer Ricardo Bare explains what makes the gameplay in Prey different than what you've played before but also how it loosely compares to games like Metroid and Arx Fatalis.

Watch the interview below to learn how much freedom players will have in the space station and the extent that the game will have "survival" elements.

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