replay

Replay – The Saboteur

by Andrew Reiner on Oct 21, 2016 at 03:00 PM

The loss of United Front Games this week reminded us of another successful open-world developer that left us too soon. Pandemic Studios, the team behind Star Wars Battlefront and Mercenaries: Playground of Destruction, closed its doors in February 2009, as part of a massive 1,500-person layoff at Electronic Arts. Pandemic has 228 employees at the time of the closure The studio's last game was The Saboteur, a generally well received open-world game that breathed new life into video games' exploration of World War II.

This open world game used a stylish neo-noir aesthetic to paint Nazi-controlled regions, making them look like cold and oppressed places. When a zone was freed, the color came back to it and the people too to the streets again. We explore the opening moments of this unique open-world game, and find ourselves amazed by the small touches; mostly those dealing with cows.

Our second segment takes a look back at one of the earliest western games, something we thought was appropriate with Red Dead Redemption 2 being revealed earlier this week.

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