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Happy Mario Day! Our Favorite Mario Replay Episodes

by Andrew Reiner on Mar 10, 2016 at 02:28 PM

In celebration of Mario Day, we're inviting you to take a trip back through Replay to watch us play through some of Mario's finest adventures. Mario is one of our favorite characters to revisit, and has been featured in Replay more than any other character, whether we see him in full Super Replay playthroughs or tests of sanity in Mario Party competitions.

When it released in 2002, critics almost unanimously praised Super Mario Sunshine for its fantastic level design, beautiful visuals, and wealth of new moves thanks to Mario's FLUDD device. However, it's far more polarizing than the games directly preceding and following it (64 and Galaxy). Regardless of your feelings on this entry in the series, Nintendo has made it clear that they consider it part of the franchise's legacy. You'll see Sunshine-based stages in Mario Kart and Smash Bros, and characters like Toadsworth and the Piantas have stuck around to this day.

Mario's first 3D adventure didn't just open the door for new Mario experiences, it changed the landscape of gaming, and opened the floodgates for other developers trying to create the next great 3D platforming experiences. Super Mario 64 was a launch title for Nintendo 64, streeting on September 26, 2006.

Often referenced as one of Mario's most challenging titles, Super Mario Galaxy showed how complex platforming could be in 3D space. Mario's gravity-defying feats and universe-spanning battle against Bowser was heralded as one of 2007's best games, and an absolute must buy for Nintendo Wii.

Nintendo kicked off the Super Nintendo's launch with a game many people cite as the best game ever released for the system. Super Mario World came as a pack-in game with the Super Nintendo on August 23, 1991. Along with brilliant level designs, this sequel introduced Mario's cape, an item that completely changed how levels could be navigated.

Although Super Mario Bros. 2 wasn't an official Mario game to begin with in Japan, it made a huge impact in North America, and showed that not every Mario game had to follow the same gameplay blueprint. It also highlighted Mario's secondary characters, giving players control over Peach, Toad, and Luigi at any point during play.