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Replay – The Surprisingly Terrifying Hellscape Of The TurboGrafx-16

by Kyle Hilliard on Feb 05, 2016 at 02:00 PM

This week we spent time with the often forgotten Genesis and Super Nintendo competitor, the TurboGrafx-16.

The console, developed in cooperation by NEC and Hudson Soft, hit the 16-bit technical mark and released the same year as the Genesis and two years before the Super Nintendo.

It's an unconventional episode as we jump between a handful of TurboGrafx-16 games as opposed to doing longer segments dedicated to two games. Despite grabbing a random assortment of TurboGrafx-16 games from our vault, not paying particular attention to their genre or titles, every game we played had some kind of terrifying, horrific element. Even the licensed Darkwing Duck game we played managed to offer up hellish creatures in an underground level.

Join myself, Andrew Reiner, Joe Juba, and Brian Shea as we try to figure out why the console wasn't able to keep up with Sega and Nintendo's platforms and why every game is so horrifying.

Check out more episodes at our Replay hub.