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The Gruesome Level Design Of Doom

by Wade Wojcik on Jan 11, 2016 at 10:39 AM

Boasting a wide array of skulls, gore, and power chords, the Doom series has become synonymous with heavy metal, but how does this art style play into the upcoming shooter?

Game Director Marty Stratton and Creative Director Hugo Martin reveal the three distinct zones in Doom as well as some key features from the original game are making a return.

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