The Gruesome Level Design Of Doom
Boasting a wide array of skulls, gore, and power chords, the Doom series has become synonymous with heavy metal, but how does this art style play into the upcoming shooter?
Game Director Marty Stratton and Creative Director Hugo Martin reveal the three distinct zones in Doom as well as some key features from the original game are making a return.
Return to our hub throughout the month for more information on the single-player campaign, arena multiplayer, and the SnapMap creation engine. You can access the hub by clicking on the banner below.