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Feature

Payday 2's Dave Goldfarb Shares His Top Games of 2015

by Game Informer Editorial on Jan 01, 2016 at 11:00 AM

On the lead up to Game Informer's Game of the Year awards of 2015, we've invited a number of the video game industry's influential figures to share their favorite games of the year.

Dave Goldfarb is the CCO of the Outsiders, a new development studio working on an unannounced project. He was also the game director for Payday 2 and has worked on games like Mirror's Edge and Battlefield 3.

Here's Goldfarb with his picks in no particular order:

Although it seems like I've played less games this year than any other, there were still a few standouts.

Bloodborne
Best level design ever? Playing Bloodborne in fits and starts is not how one should play it, but it's one of those games that really rewards continued examination. But there's just so much game there! And so many things to love about it, from the tautness of the combat to the gradual, almost mute unravelling of the game's ultra-creepy mythology as the player pokes and prods at the world. One thing about the From crew - they know how to put together a cohesive universe. Just wish there was more time in the day to commit to it.

OOTP 16
Best baseball sim of all time and probably the main coping mechanism this Met fan has to cope with loss.

Fallout 4
My thing with FO4 is that it creates decision anxiety at a level that's hard to articulate unless you've played other Bethesda games. It's fun to switch from Bloodborne where the decisions are primarily linear, tactical and build related and then over to Fallout 4 where the decisions run deep and thick from the second you exit the Vault. Honestly after 50 hours was a little hard to handle just how much stuff there was to still do and i had to back off, but don't let me stop you - it's a superb RPG with better mechanics than its predecessor and a bunch of nutso things like settlements and modding that  in another life someone might have time to actually plumb the depths of. Ending with a preposition seems appropriate here.

Splatoon
Great to play with kids unless they crush you routinely, as in my case. Nonetheless the paint physics are Nintendo-classic quality and make just moving around a delight. Just don't use the motion controls for any reason.

Honorable Mention: MGS V
It has a dog plus it was made by a former Konami employee who has since gone onto better things.