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Feature

Evolve's Phil Robb Shares His Top Games Of 2015

by Game Informer Editorial on Dec 26, 2015 at 02:04 PM

On the lead up to Game Informer's Game of the Year awards of 2015, we've invited a number of the video game industry's influential figures to share their favorite games of the year.

Phil Robb is co-head of Turtle Rock Studios, the developer of this year's multiplayer title, Evolve. Prior to working on Evolve, Robb had a hand in the development of Left for Dead for Valve, and Command & Conquer: Red Alert 2. Turtle Rock Studios' next game has yet to be announced.

Here is Robb with his top picks of 2015:

With all we had going on at Turtle Rock this year, my game time was a precious commodity. I ended up with an exclusive list of games that could be counted on to provide me maximum fun and relaxation after long days at the office. There are three games in that list released in 2015...

Darkest Dungeon
A couple guys at the office told me about this game so I picked it up on Steam out of curiosity. I loaded it up and proceeded to spend a huge chunk of my precious game hours on it. What a great game! Hats off the the folks at Red Hook Studios. I'm a sucker for character building games already but it also has such a great art style and bubbles over with so much personality that I had a hard time staying away from it.

Destiny: The Taken King

I was hesitant to jump into Destiny when it first launched, only to completely fall in love with it a couple months later when I got it bundled with my PS4. With a cool, immersive world, and smooth as butter gun-play, the majority of my game time in 2015 was spent playing this game and all of it's expansions, including The Taken King, which put a shiny level of polish on an already outstanding game.

Fallout 4

I wasn't sure how long I'd stick with it this one at first. The base building parts kind of threw me for a loop and I felt like each settlement had to be an impregnable fortress or I wasn't doing a good job. As was the case in Fallout 3, I didn't know which stats to bump, which perks to take, which guns I should be modding...there's a lot of *** to do in this game and it was all a bit overwhelming! Ultimately, just as I did in Fallout 3 (and Skyrim), I scrapped my character after about eight hours and started fresh. Armed with that initial experience, some internet advice and a more relaxed strategy for settlements, I've been spending the majority of my recent game hours happily taking out raiders, super mutants, and plundering The Commonwealth.