The Business Decisions Behind Rise Of The Tomb Raider
After four years in the making, the 2013 reboot of Tomb Raider was released and impressed both critics and fans of the classic franchise. While visiting Crystal Dynamics, we spoke with head of western studios Darrell Gallagher about the struggle to create a fresh take on Lara Croft and the immediate news from Square Enix that the title commercially "underperformed." We also speak about the ramp up to creating the sequel and the history of Microsoft's involvement with the project. To learn more about the gameplay for Rise of the Tomb Raider, watch our earlier video feature or read the extensive cover story in the latest issue of the magazine.
Watch the video interview below to learn more about the production behind the new Tomb Raider and the limits of its exclusivity on the Xbox One.
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