Designing The New Gameplay Of Uncharted 4: A Thief's End
As discussed in our previous video interview with the game director and creative director, the Uncharted 4 team is planning on opening up the gameplay options a bit by providing multiple paths and ways to take out Nathan Drake's enemies. We spoke with co-lead designer Ricky Cambier to discuss how Drake is using his new rope/grapple tool and more to embrace the team's more sandbox-centric approach to Uncharted 4's gameplay.
Watch the video below to learn more about the team's reaction to the live PSX demo and some small details from the gameplay footage that you might have missed.
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