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Bit By Bit: How Zelda And Spielberg Led To Skulls Of The Shogun

by Ben Hanson on Jul 29, 2013 at 06:00 AM

Jake Kazdal knows games. Starting in the industry when he was a teenager, Kazdal helped develop games as varied as Rez and Blacklight: Tango Down. Last year, his studio 17-Bit released a critically-acclaimed strategy game called Skulls of the Shogun; you can read our glowing review here. To celebrate the release of the updated version of the game on Steam, we sat down with Kazdal to talk about the four-year development of Skulls of the Shogun and what it's like to found your own independent studio.

Watch the video feature below to learn how Kazdal's time at Nintendo and work on Spielberg's canceled "LMNO" project eventually led to the founding of 17-Bit and creation of Skulls of the Shogun.