The Story Behind The Wii U And Darksiders II
With the announcement of the Wii U at E3 2011, Nintendo proudly showcased a video that had third-party developers heaping praise on the Wii U system and the unique properties of the touch-screen controller. Generic platitudes aside, we wanted to speak with developers about the actual process of getting their game up and running on the Wii U. The team at Vigil Games is one of the first studios to port their game to the new console, and general manager David Adams and technical director Colin Bonstead were two of the three main programmers that dove deep into the hardware of the Wii U. Watch the video to learn what it's like to code for the console, work with Nintendo, and what the Wii U controller will bring to your experience of Darksiders II.
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