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Kudo Tsunoda Answers Your Questions About Kinect

by Ben Reeves on Nov 03, 2010 at 02:20 PM

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Does Kinect really need six feet worth of living room space to work? Why did Microsoft dislike the name Natal? And where are all the hardcore games we’ve been promised? No new hardware launch is perfect, but Microsoft’s creative director Kudo Tsunoda is here to help smooth things out. We polled Game Informer readers for questions about Kinect, and fired them off at Tsunoda for the answers.

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