How swirling vats of mystery meat and dog food, unpredictable AI systems, and channeling Nosferatu led Creative Assembly to create their renowned survival horror game.
We spoke with Naoto Ohshima, the artist and designer behind so many of Sega’s classic works, including Sonic the Hedgehog, about his impressive career.
Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully.
A lot of thoughtful work went into Welcome Tour to make me understand and acknowledge its $10 price tag, but it’s just not a tour I would recommend taking.
Whether you choose peace or something less savory, Baldur’s Gate 3’s intricate writing and impressive emphasis on experimentation make it one of the most unforgettable games in the genre.
Star Wars Outlaws' narrative director, Navid Khavari, touches on a potential overlap with Shadows of the Empire, protagonist Kay Vess motivations, and more.
This week, we run down all the latest news coming out of the Pokémon Presents, celebrate 30 years of Zelda: Link's Awakening, and give our impressions of the new Overwatch 2 season.
Between the cast's fantastic performances, a fun twist on Greek mythology, and a genuinely novel game mechanic, Stray Gods is a game I didn't know I needed, but one I'm happy to give a standing ovation to.