How swirling vats of mystery meat and dog food, unpredictable AI systems, and channeling Nosferatu led Creative Assembly to create their renowned survival horror game.
We spoke with Naoto Ohshima, the artist and designer behind so many of Sega’s classic works, including Sonic the Hedgehog, about his impressive career.
Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully.
A lot of thoughtful work went into Welcome Tour to make me understand and acknowledge its $10 price tag, but it’s just not a tour I would recommend taking.
The Talos Principle II is a thoughtful and well-made puzzler with fascinating social, artistic, and scientific ideas that we’ll be thinking about long after the solution to its final riddle has faded from memory.
Developer Rocksteady pulled back the curtains on its upcoming third-person action shooter game in the first installment of Suicide Squad Insider 01: Story & Gameplay.
Super Mario RPG is not entirely innocent of the sins of video games past, but old fans will relish the chance to see the game in a new light, and I’m confident newcomers will find something to love.
After leaving development behind 20 years ago, Wayforward is finally releasing Shantae Advance and all the other games shown during Nintendo's latest Indie World showcase.
Longtime Phantom Thieves can look forward to an enjoyable side adventure with Persona 5 Tactica, but its uneven pacing and low enemy variety hold it back from being a true revolution.
Employees at developer Sledgehammer Games reportedly hope its new owners – Xbox – don't judge the studio too harshly for the game given its reception amongst critics and fans.